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Zbrush 4 Import Displacement Map
zbrush 4 import displacement map
















zbrush 4 import displacement map

It just stores directions to be used as surface normals when lighting calculations are done. 10.Import the OBJ you exported from Zbrush. 11.Make a map via the material editor of type 'bitmap': Load the displacement map, flip vertically (type -1 in v tiling instead of 1) hit 'enable color map' and drag the low point to -1.

...zbrush 4 import displacement mapzbrush 4 import displacement map

Sculpt your model using the supplied base meshBecause all of our maps have been created using the same UV's and mesh its possible to apply multiple displacements to the same mesh and then blend between them using the morph brush to create unique skin displacements. This is probably the best way to work as it means you can reference details on the displacements as you sculpt taking into account wrinkles and lines that already exist in the displacement and can be fleshed out in your sculpt. Project wrapped mesh onto your sculpt in ZbrushThis is by far the simplest method, sculpting your head using our base mesh means that you can apply any of our displacement maps to your sculpt at any point during the process. Wrap supplied base mesh to your sculpt or scan using Wrap 3

zbrush 4 import displacement map